On this page
Short answer
Run Boot Camp, then learn slide, jump and the reload bar before anything else
Start with Boot Camp, the short training course set in a COG facility, then open Combat Training if you want space to test weapons and control schemes with up to three friends. Both exist because E-Day changes how a Gear moves: you can slide out of a sprint, jump, climb without touching cover first and lie behind low walls.
In fights, cover is still your health bar. Keep a rifle for mid-range, a Gnasher for anything within a few steps, and hit the reload bar under the reticle at the right moment for a perfect active reload.
- Training modes
- Boot Camp, Combat Training
- Solo character
- Marcus Fenix
- Reload bar
- Center screen by default

Your first hour, in order
This sequence follows how the game itself introduces things, using the training modes The Coalition described in its multiplayer overview.
- Finish Boot Camp. It teaches the new controls and unlocks the FNG achievement.
- Open Combat Training and try each pre-made control scheme. It runs on a multiplayer map, lets you spawn short Locust encounters and supports four-player co-op.
- Start the campaign. Alone, you control Marcus while the AI runs Dom, Mags and Lucas; your squadmates will come to revive you when you are downed.
- Tap LB for Tac-Com whenever you lose track of the squad or hear the collectible sound cue.
- From Act 2, stop at every Supply Cache. They refill ammo, let you change loadout and are the only place to equip weapon mods.
Moves that are new to the series
| Move | How it works | Use it for |
|---|---|---|
| Slide | Triggered from a sprint; you can shoot during it, but you cannot chain it. | Reaching cover from a distance or slipping under a vehicle. |
| Jump and climb | Jump toward a ledge, wall or vehicle within arm’s reach to grab it and pull yourself up. | Flanking routes, rooftops and gaps between platforms. |
| Low-ground cover | Your Gear lies back-to-wall behind low debris, moving slower with a bit more of the body exposed. | Surviving when taller cover has been shot away. |
| Cover gaps | Duck or slide through low openings, or aim through narrow ones such as car windows. | Shooting from positions enemies do not expect. |
| Shoulder swap | Switch the camera shoulder while aiming. | Peeking a corner without stepping out. |
On the default layout, A handles cover, clicking the left stick sprints and Y jumps or vaults.
Cover and reload habits that keep you alive
You can only cancel a move into cover within about 1.5 metres of the object, so the rapid wall-bouncing from earlier games no longer works. Movement carries momentum: stopping is quick, reversing direction takes a beat, and that beat is when you get shot.
The active reload bar sits just below the reticle unless you move it back to the top-right corner in settings. A perfect reload speeds up your next magazine; a mistimed one jams the weapon. The Gnasher and Breechshot load one round at a time, so you can fire again after a shell or two instead of waiting for a full reload.
- When you are down but not out, a counter shows how many downs you have left before the next one kills you outright.
- Projectiles have travel time, so lead moving targets beyond a weapon’s comfortable range.
- Smoke blocks sightlines for both players and AI. Use it to move, not to hide.
What the Locust do differently
Drones no longer stand still. In the official campaign preview they dove for cover, retreated, flanked, and in one case threw smoke and walked through it to attack at close range. The developers say enemies can climb the same vehicles and ledges you can.
Armored Wretches can catch you in a scream that limits your actions. Boomers soak up far more damage but can be executed with the Lancer chainsaw once their health is low, which makes a coordinated push faster than a long firefight.
Ready for a harder difficulty?
Several reviewers found Normal demanding when playing alone. Before moving up, check that these are routine.
- You hit perfect active reloads more often than you miss them.
- You slide into cover instead of sprinting across open ground.
- You visit Supply Caches and actually equip the mods you find.
- You listen for grenade beeps and roll away from them.
- You revive squadmates quickly, and they revive you.
Quick questions
Is there a tutorial in Gears of War: E-Day?
Yes. Boot Camp is a short guided course, and Combat Training is a larger practice space with weapons, optional Locust encounters and four-player co-op.
Can I play the campaign solo?
Yes. In single-player you play as Marcus and the other three members of Bravo Squad are controlled by the AI.
Can I go back to the old Gears controls?
A legacy control scheme is available in the controls menu alongside several other pre-made layouts, and you can customise any of them.
Sources
Where these answers come from
- Official · Official siteGearsofWar.com: Gears of War: E-Day Gameplay UpdatesCover, sprint, slide, jump and climb changes, weapon behavior, enemy redesigns and HUD options such as the reload bar position.Published 2026-07-31 · Checked 2026-10-04
- Official · Official siteGearsofWar.com: Gears of War: E-Day Multiplayer Deep DiveHorde Siege rules, classes, difficulties and objectives, Versus modes and maps, ranked play, progression, Coins and Iron.Published 2026-07-30 · Checked 2026-10-04
- Official · Official previewXbox Wire: Gears of War: E-Day Campaign Hands OnAct 2 locations and characters, squad AI behavior, Supply Caches, weapon mods, side missions and Tactical Gear in the campaign.Published 2026-08-25 · Checked 2026-10-04
- Press or guide · PreviewIGN: Gears of War: E-Day Multiplayer First PreviewHands-on description of the default controls: cover on A, sprint on a left-stick click and jump or vault on Y.Published 2026-07-30 · Checked 2026-10-04
- Press or guide · GuideIGN Guide: Gears of War: E-Day WalkthroughChapter names for the first three acts and spoiler-free campaign tips about squad tactics, cover and audio cues.Published 2026-10-01 · Checked 2026-10-04
- Press or guide · GuideIGN Guide: Gears of War: E-Day CollectiblesTotal of 140 collectibles, the audio cue, the Tac-Com highlight and the list of Act 1 collectible names by chapter.Published 2026-10-02 · Checked 2026-10-04
- Press or guide · Video reviewSkill Up: I recommend Gears of War: E-Day (Review)Campaign-only video review: about 15 hours to finish, solo difficulty on Normal, optional side content and PC performance on an RTX 4090.Published 2026-10-03 · Checked 2026-10-04
- Official · Official announcementXbox Wire: The Full Gears of War: E-Day Achievements ListAll 54 achievements with descriptions and point values, including the campaign act, collectible and Horde Siege achievements.Published 2026-09-09 · Checked 2026-10-04