Gears of War: E-Day Guides

How to Play Gears of War: E-Day: Beginner Guide

How to play Gears of War: E-Day as a new or returning player: Boot Camp, the new slide and jump, cover rules, active reload and first-hour priorities.

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Short answer

Run Boot Camp, then learn slide, jump and the reload bar before anything else

Start with Boot Camp, the short training course set in a COG facility, then open Combat Training if you want space to test weapons and control schemes with up to three friends. Both exist because E-Day changes how a Gear moves: you can slide out of a sprint, jump, climb without touching cover first and lie behind low walls.

In fights, cover is still your health bar. Keep a rifle for mid-range, a Gnasher for anything within a few steps, and hit the reload bar under the reticle at the right moment for a perfect active reload.

Training modes
Boot Camp, Combat Training
Solo character
Marcus Fenix
Reload bar
Center screen by default
A Gear crouches behind a concrete barrier on a night street with a red gear-shaped reticle and an ammo counter on screen
Official gameplay screenshot: a Gear holds cover on a night street with the red center-screen marker and ammo readout visible. It shows the HUD layout, not a particular mission or difficulty.

Your first hour, in order

This sequence follows how the game itself introduces things, using the training modes The Coalition described in its multiplayer overview.

  1. Finish Boot Camp. It teaches the new controls and unlocks the FNG achievement.
  2. Open Combat Training and try each pre-made control scheme. It runs on a multiplayer map, lets you spawn short Locust encounters and supports four-player co-op.
  3. Start the campaign. Alone, you control Marcus while the AI runs Dom, Mags and Lucas; your squadmates will come to revive you when you are downed.
  4. Tap LB for Tac-Com whenever you lose track of the squad or hear the collectible sound cue.
  5. From Act 2, stop at every Supply Cache. They refill ammo, let you change loadout and are the only place to equip weapon mods.

Moves that are new to the series

Movement added in E-Day, as described by The Coalition
MoveHow it worksUse it for
SlideTriggered from a sprint; you can shoot during it, but you cannot chain it.Reaching cover from a distance or slipping under a vehicle.
Jump and climbJump toward a ledge, wall or vehicle within arm’s reach to grab it and pull yourself up.Flanking routes, rooftops and gaps between platforms.
Low-ground coverYour Gear lies back-to-wall behind low debris, moving slower with a bit more of the body exposed.Surviving when taller cover has been shot away.
Cover gapsDuck or slide through low openings, or aim through narrow ones such as car windows.Shooting from positions enemies do not expect.
Shoulder swapSwitch the camera shoulder while aiming.Peeking a corner without stepping out.

On the default layout, A handles cover, clicking the left stick sprints and Y jumps or vaults.

Cover and reload habits that keep you alive

You can only cancel a move into cover within about 1.5 metres of the object, so the rapid wall-bouncing from earlier games no longer works. Movement carries momentum: stopping is quick, reversing direction takes a beat, and that beat is when you get shot.

The active reload bar sits just below the reticle unless you move it back to the top-right corner in settings. A perfect reload speeds up your next magazine; a mistimed one jams the weapon. The Gnasher and Breechshot load one round at a time, so you can fire again after a shell or two instead of waiting for a full reload.

  • When you are down but not out, a counter shows how many downs you have left before the next one kills you outright.
  • Projectiles have travel time, so lead moving targets beyond a weapon’s comfortable range.
  • Smoke blocks sightlines for both players and AI. Use it to move, not to hide.

What the Locust do differently

Drones no longer stand still. In the official campaign preview they dove for cover, retreated, flanked, and in one case threw smoke and walked through it to attack at close range. The developers say enemies can climb the same vehicles and ledges you can.

Armored Wretches can catch you in a scream that limits your actions. Boomers soak up far more damage but can be executed with the Lancer chainsaw once their health is low, which makes a coordinated push faster than a long firefight.

Ready for a harder difficulty?

Several reviewers found Normal demanding when playing alone. Before moving up, check that these are routine.

  • You hit perfect active reloads more often than you miss them.
  • You slide into cover instead of sprinting across open ground.
  • You visit Supply Caches and actually equip the mods you find.
  • You listen for grenade beeps and roll away from them.
  • You revive squadmates quickly, and they revive you.

Quick questions

Is there a tutorial in Gears of War: E-Day?

Yes. Boot Camp is a short guided course, and Combat Training is a larger practice space with weapons, optional Locust encounters and four-player co-op.

Can I play the campaign solo?

Yes. In single-player you play as Marcus and the other three members of Bravo Squad are controlled by the AI.

Can I go back to the old Gears controls?

A legacy control scheme is available in the controls menu alongside several other pre-made layouts, and you can customise any of them.

Next step

Gears of War: E-Day Weapons: Every Gun ConfirmedOnce movement feels natural, learn what each gun is for and which ones reload shell by shell.

Sources

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