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Short answer
Unreal Engine 5, with everything rebuilt from scratch
Gears of War: E-Day is built on Unreal Engine 5 and DirectX 12 by The Coalition. It is the first game in the series that ports nothing from earlier titles: characters, enemies, weapons, animation, sound and the world were all made new.
The engine choice has a practical consequence on PC. The game requires a graphics card with hardware ray-tracing support, even at minimum settings.
- Engine
- Unreal Engine 5
- Graphics API
- DirectX 12
- Developer
- The Coalition

An empty hard drive
Technical director Kate Rayner describes the starting point as an empty hard drive. Before E-Day the studio had shipped what it called five Gears in five years, each built on inherited code. Moving to Unreal Engine 5 let the team stop updating old systems and rebuild them.
One result is a single gameplay sandbox shared by the campaign, Horde Siege and Versus. The Coalition is open about the cost: some legacy features, such as Meat Shields and Private Lobbies, did not make launch.
Rendering features
| Feature | What is stated |
|---|---|
| MegaLights | A UE5 lighting system; E-Day is among the first games to ship with it. |
| Hardware ray tracing | Supported through DirectX; required on PC. |
| HDR | HDR10 on Xbox; HDR available on Steam; calibration improved for launch. |
| Resolution | 4K listed on both store pages. |
| Variable Refresh Rate | Listed among Xbox capabilities. |
| Variable Rate Shading | Listed in the Steam description. |
| Destruction | Micro-destruction of cover plus large sinkholes. |
| Ballistics | All projectiles are simulated with travel time. |
Art director Aryan Hanbeck says the lighting technology was chosen for tone: dynamic shadows and darker, scarier spaces.
PC upscaling and frame generation
| Technology | Vendor | Notes |
|---|---|---|
| DLSS 4.5 Super Resolution | NVIDIA | With Dynamic Multi Frame Generation |
| Reflex | NVIDIA | Reduces input latency |
| FSR | AMD | The Steam page names FSR “Redstone” |
| XeSS | Intel | Supported |
| TSR | Unreal Engine | Built-in upscaler |
| Advanced Shader Delivery | Xbox PC app | AMD hardware at launch; NVIDIA later in October |
NVIDIA is the game’s exclusive PC partner. Multi frame generation became optional at launch after being disabled in the beta.
Performance on Xbox
The Xbox Store description promises 4K resolution and up to 60 FPS across campaign and multiplayer, and lists “60 fps+” among the game’s capabilities. Pure Xbox’s review describes two modes on Xbox Series X: a Quality mode at 30 FPS and a Performance mode at 60 FPS, where the image can look a little soft. Split-screen runs at 30 FPS according to the same review.
A press report from the June 2026 showing cites 60 FPS with hardware ray tracing in the campaign and 120 FPS in multiplayer. Official store pages do not repeat the 120 figure, so treat it as a reported target.
Official posts do not publish separate figures for Xbox Series S. The beta notes mention hitching on Series S in Quality mode after long Horde Siege sessions, with a restart as the workaround, and say improvements were made.
Shader compilation and loading
Advanced Shader Delivery ships precompiled shaders with the game, cutting the time spent compiling them and reducing first-run stutter. It works through the Xbox PC app. The launch notes say players on other storefronts may still benefit if the Xbox PC app is installed on a Windows 11 machine.
An SSD is required on PC. The Coalition’s beta notes warn that mechanical drives cause severe loading problems, missing assets and crashes.
Who made it
The Coalition, based in Vancouver, has made every Gears game since 2015 and is the developer listed on both store pages. Xbox Game Studios publishes it. The studio’s creative director is Matt Searcy, and the score is by Adam Lastiwka; the soundtrack album releases on October 6.
Quick questions
Is Gears of War: E-Day on Unreal Engine 5?
Yes. Xbox states it is built on Unreal Engine 5 and DirectX 12.
Does E-Day require ray tracing?
On PC, yes. The minimum specification requires a GPU capable of hardware ray tracing.
Does E-Day run at 60 FPS on Xbox?
The store page says up to 60 FPS. Pure Xbox reports a 60 FPS Performance mode and a 30 FPS Quality mode on Series X.
Sources
Where these answers come from
- Official · Official announcementXbox Wire: How Gears of War: E-Day Renews a Legendary FranchiseLaunch date, platform list, Bravo Squad, the Kalona setting, voice actors, new movement and weapons, and the first Horde Siege details.Published 2026-06-07 · Checked 2026-10-04
- Official · Official announcementXbox Wire: How The Coalition and NVIDIA are Building E-Day for PCEngine and graphics API, supported upscalers, frame generation, Reflex and Advanced Shader Delivery on PC.Published 2026-07-14 · Checked 2026-10-04
- Official · Store pageSteam: Gears of War: E-DaySteam price, release date, minimum and recommended PC requirements, feature tags, language support and PC feature list.Checked 2026-10-04
- Official · Store pageXbox Store: Gears of War: E-DayXbox prices, playable devices, co-op and multiplayer player counts, split-screen, cross-platform play and Play Anywhere support.Checked 2026-10-04
- Official · Official siteGearsofWar.com: Emergence Begins – TomorrowSeason 1 dates, ranked start date, changes since the beta, features missing at launch and the launch known issues list.Published 2026-09-30 · Checked 2026-10-04
- Press or guide · ReviewPure Xbox: Gears Of War: E-Day (Campaign) ReviewCampaign review citing five acts, sixteen chapters, roughly 16 hours on Hardcore and split-screen running at 30 FPS.Published 2026-10-01 · Checked 2026-10-04
- Press or guide · News reportGamingBolt: E-Day Supports 60 FPS With Hardware Ray Tracing in CampaignReport on the performance targets shown in June 2026: 60 FPS with hardware ray tracing in the campaign and 120 FPS in multiplayer.Published 2026-06-08 · Checked 2026-10-04
- Official · Official announcementXbox Wire: Gone Gold, Pre-Install and Full PC SpecificationsPre-install date, early access rules for Premium and Game Pass players, and the launch PC specification chart with three tiers.Published 2026-09-17 · Checked 2026-10-04
- Official · Official siteGearsofWar.com: Gears of War: E-Day Gameplay UpdatesCover, sprint, slide, jump and climb changes, weapon behavior, enemy redesigns and HUD options such as the reload bar position.Published 2026-07-31 · Checked 2026-10-04
- Official · Official siteGearsofWar.com: Open Beta Details and FAQBeta dates, access rules, reward challenges, what carried over, account linking steps and the beta-era PC known issues.Published 2026-08-03 · Checked 2026-10-04
- Official · Official announcementXbox Wire: Gears of War: E-Day is Available in Early Access TodayEarly access and worldwide unlock times, who can play early, supported platforms, cloud options and the launch trailer.Published 2026-10-01 · Checked 2026-10-04