Settings and Performance

Gears of War: E-Day on Xbox Series X vs Series S

Gears of War: E-Day on Xbox Series X vs Series S: the three graphics modes, measured resolutions, where frame rates drop and which mode suits your TV.

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Short answer

Both consoles get the same three modes; Series S runs them at lower resolution

Xbox Series X and Series S both offer three graphics modes: Performance at 60 FPS, Balanced at 40 FPS and Quality at 30 FPS. Digital Foundry measured the internal resolution of each one on the build sent out for review. Series X renders at roughly 936p to 1152p before upscaling, and Series S at roughly 576p to 792p.

The game itself is the same on both. What differs is image sharpness, some lighting and reflection cutbacks on Series S, and how well each console holds its frame-rate target. These figures come from press testing: Xbox has published no resolution or frame-rate numbers for either console beyond the “4K” and “60 fps+” labels on its store page.

Modes on both consoles
30, 40 and 60 FPS
Series X at 60 FPS
About 936p internal
Series S at 60 FPS
About 576p internal

Graphics modes and internal resolution

Digital Foundry’s measurements of the review build, published October 1, 2026
ModeFrame-rate targetXbox Series XXbox Series S
Performance60 FPSAbout 936pAbout 576p
Balanced40 FPSAbout 1000pAbout 648p
Quality30 FPSAbout 1152pAbout 792p

These are internal rendering resolutions. Both consoles then upscale the image with Unreal Engine’s TSR. Pure Xbox’s summary of the same test prints 729p for Quality mode on Series S; Digital Foundry’s own article says about 792p.

How each console holds its frame rate

On Series X, Digital Foundry found that linear levels ran consistently well. The larger open districts were less steady, with occasional frame-time spikes when moving through them quickly. It traces those to the processor, not the graphics load.

Series S was worse overall. The 60 FPS mode showed frequent drops, while the 40 and 30 FPS modes were more stable. The outlet also saw brief pauses on Series S that could last close to a second. It describes them as infrequent, and as a concern.

Its verdict is that performance is “rocky” in the more open segments, especially on Series S. That testing predates the Day 1 patch, which the outlet said might bring a small boost. The October 5 update lists stability and performance improvements without figures, and we have not found a retest of the patched build.

What Series S gives up

Differences between the consoles reported by Digital Foundry
AreaXbox Series XXbox Series S
Memory16 GB10 GB, extended by paging to the SSD
Internal resolutionAbout 936p to 1152pAbout 576p to 792p
ReflectionsHardware Lumen reflectionsReduced; Lumen reflections were cut to hold 60 FPS
Global illuminationHardware LumenSimplified
Frame-rate stabilityDips in open areasFrequent drops at 60 FPS and rare pauses

In the August beta the outlet also noted lower-quality textures, simplified shadows and reduced foliage animation on Series S. That was pre-release code, so treat those three as beta observations.

Why Series S still gets the whole city

Series S has 10 GB of memory against 16 GB on Series X, and Kalona is dense: Digital Foundry reports about 1.6 million objects in the world. The Coalition’s answer, built with Xbox’s platform engineers, is to treat the console’s SSD as an extra tier of memory.

Data the game has not used recently is moved to the drive and brought back when it is needed. The trade is a couple of gigabytes of storage for about one gigabyte of usable memory. Studio technical director Kate Rayner told the outlet that the technique spared the team from heavily lowering the game’s quality on Series S. She also said that overusing it costs performance, so it had to be tuned with care.

Choosing a mode

  1. Check your display first. Digital Foundry says a 120Hz screen with variable refresh rate helps with the dips on Series X and smooths out most of the 60 FPS drops on Series S.
  2. On Series X, start with Performance. In the beta the outlet called the visual difference between the modes subtle.
  3. On Series S with a VRR display, Performance is still a reasonable default, above all for multiplayer.
  4. On Series S with a 60Hz television and no VRR, try Quality for the campaign. The 30 and 40 FPS modes were the steadier ones in testing. A 40 FPS mode only divides evenly into a 120Hz refresh, and our sources do not say how Balanced behaves on a 60Hz screen.
  5. If a long session starts to hitch on Series S, fully quit and restart the game. That was the official workaround for Quality mode hitching in Horde Siege during the beta.
  6. Expect 30 FPS in split-screen. Pure Xbox’s review reports that cap on Series X.

Multiplayer frame rates

The only multiplayer measurements are from the August beta. In Performance mode, Digital Foundry recorded a steady 60 FPS in Versus on Series X, with dips into the 50s during intense Horde Siege fights. It said Series S followed a similar pattern at its lower resolution.

A June press report cited 120 FPS in multiplayer as a target. Digital Foundry’s console testing lists no mode above 60 FPS.

Display options both consoles share

Launch added several options after beta feedback, and they apply on Series X and Series S alike.

  • A field-of-view slider.
  • Toggles for film grain and chromatic aberration. In the beta neither could be turned off, and Digital Foundry criticised both for softening the image.
  • Improved HDR calibration. The Xbox Store lists HDR10.
  • Variable refresh rate, also listed on the Xbox Store.
  • An eco mode and a VRR mode, which the beta analysis noted but did not test in depth.

Quick questions

Does Gears of War: E-Day run at 60 FPS on Xbox Series S?

It has a 60 FPS Performance mode at about 576p internal resolution. Digital Foundry measured frequent drops below 60 in that mode, which a 120Hz VRR display largely hides.

What resolution is E-Day on Xbox Series X?

About 936p, 1000p or 1152p internally, depending on the mode. The Xbox Store lists 4K; the measured figures are lower because the image is upscaled.

Is there a 120 FPS mode on Xbox?

Digital Foundry’s testing lists three modes targeting 30, 40 and 60 FPS, and none above that.

Is the Series S version missing any content?

No cut content is reported. Digital Foundry says Series S does not get a stripped-back version of the world; the cutbacks are visual.

Next step

Best Gears of War: E-Day Settings for PC and XboxPicked a mode? Set field of view, film grain and HDR next.

Sources

Where these answers come from

  • Press or guide · Technical analysisDigital Foundry: Inside Gears of War: E-DayMeasured internal resolutions and frame-rate targets for the three graphics modes on Xbox Series X and Series S, and where performance drops.Published 2026-10-01 · Checked 2026-10-06
  • Press or guide · Technical analysisDigital Foundry: How E-Day Solves the Series S Memory IssueHow the Series S version pages memory to the SSD, the 10 GB and 16 GB memory figures, and the one major feature cut on Series S.Published 2026-10-01 · Checked 2026-10-06
  • Press or guide · Technical analysisDigital Foundry: E-Day Beta on Xbox Series X and Series SBeta-build frame rates in Versus and Horde Siege, the Series S cutbacks seen in August, and eco and VRR support.Published 2026-08-11 · Checked 2026-10-06
  • Press or guide · News reportPure Xbox: E-Day Comparison Between Xbox Series X and Series SSummary of the Digital Foundry figures for both consoles, published when the review embargo lifted.Published 2026-10-01 · Checked 2026-10-06
  • Press or guide · ReviewPure Xbox: Gears Of War: E-Day (Campaign) ReviewCampaign review citing five acts, sixteen chapters, roughly 16 hours on Hardcore and split-screen running at 30 FPS.Published 2026-10-01 · Checked 2026-10-04
  • Press or guide · News reportGamingBolt: E-Day Supports 60 FPS With Hardware Ray Tracing in CampaignReport on the performance targets shown in June 2026: 60 FPS with hardware ray tracing in the campaign and 120 FPS in multiplayer.Published 2026-06-08 · Checked 2026-10-04
  • Official · Official siteGearsofWar.com: Emergence Begins – TomorrowSeason 1 dates, ranked start date, changes since the beta, features missing at launch and the launch known issues list.Published 2026-09-30 · Checked 2026-10-04
  • Official · Official siteGearsofWar.com: Open Beta Details and FAQBeta dates, access rules, reward challenges, what carried over, account linking steps and the beta-era PC known issues.Published 2026-08-03 · Checked 2026-10-04
  • Official · Official patch notesGearsofWar.com: October 05 Patch NotesThe update released ahead of worldwide launch: stability and online fixes, the bilefrog-kalona split-screen sign-out, campaign join-in-progress and objective fixes, and Horde Siege, Versus and UI fixes.Published 2026-10-05 · Checked 2026-10-06
  • Official · Store pageXbox Store: Gears of War: E-DayXbox prices, playable devices, co-op and multiplayer player counts, split-screen, cross-platform play and Play Anywhere support.Checked 2026-10-04